Help center · Retro Block Pro · Last updated: May 15, 2026
Welcome to the Retro Block Pro support center. If you have a question that is not answered here, please email us — we read every message personally.
Email: christian@irack.mx
We reply within 48 business hours, Monday through Friday (Mexico City time).
There is no sign-in, no tutorial wall, no level selector locking content behind progress. You go straight from the title to the gameplay.
Retro Block Pro uses a classic arcade-handheld layout, reborn for touch:
That's the entire control set. No swipe gestures, no shake to clear, no haptic combos — just the four directions, the two action buttons, and pause.
Retro Block Pro intentionally spawns each tetromino from a random column along the top of the visible playfield instead of always centering it. This adds a layer of real-time adaptation on top of the classic mechanics — you cannot rely on memorized openings, because every drop forces a fresh decision about where to slide the piece. Combined with the rotating cylinder world (see below), it keeps games feeling unpredictable from the first block onward.
The playfield is not a fixed grid. It is a 40-column cylinder, of which only 10 columns are visible at any given time. The world automatically scrolls one column every 6 seconds, so blocks you place travel out the left edge of the screen and return from the right side after approximately 4 minutes. Think of it as a slow conveyor belt: your stack from minutes ago will eventually wrap back into view, often partly cleared by bomb explosions. This rewards both short-term tactical play (clear lines now) and long-term planning (set up patterns that will pay off when the cylinder comes back around).
Every few seconds, a bomb spawns on top of the existing stack at a random column. The bomb sits there inert until you land a falling piece on top of it — at which point it detonates, carving a 5×5 hole through the blocks below. This is a Bomberman-style demolition mechanic layered on top of the classic line-clear rules. You can use bombs to dig yourself out of a high stack, to open up clean rows, or to cause chain reactions. Be careful: a piece landing on a bomb still counts as a placement, so you do not get to decide separately whether to trigger it.
Every time a game ends, the App compares your score to the existing high-score table and inserts it if you beat any of the top entries. The save happens automatically — no button to press, no name to type. The scores are stored locally on your iPhone using SwiftData and are not associated with your Apple ID, with Game Center, or with any name or identifier.
From the title screen or settings panel, look for the "Reset high scores" option. Confirm and every saved score is erased. This is irreversible — there is no cloud copy and no trash bin.
Uninstalling the App from your iPhone also erases every high score and every preference.
Yes. Inside the App, the settings panel lets you toggle the NEON DRIVE soundtrack and the block-drop / line-clear / bomb-explosion sound effects independently. Your preferences are remembered the next time you open the App.
The soundtrack is called NEON DRIVE and it is a 100% original synthwave composition in A minor at 124 BPM, written and produced specifically for Retro Block Pro by Ingeniería.dev. It is not sampled from, derived from, or based on any pre-existing musical work. All sound effects (block drop, line clear, bomb explosion, menu chimes) are likewise original audio assets produced in-house. There is no licensed audio file, no royalty-bearing material, and no third-party stock library involved.
Copyright in NEON DRIVE and in all original sound effects is held by Ingeniería.dev. If you would like to use them outside of the App, please email christian@irack.mx.
The visual style is an original Synthwave Glass aesthetic — a 1980s vaporwave neon palette (cyan, magenta, violet, lime, amber, pink, electric blue) layered over deep indigo backgrounds and iOS 26 Liquid Glass materials, with a perspective Outrun-style grid scrolling at the horizon and a soft neon glow on each falling block. Color choices, geometric grids, and neon-glow effects are not protectable expression. Retro Block Pro does not use any visual asset from a commercial synthwave or vaporwave property.
No. Retro Block Pro contains no sprite, no font, no ROM, no audio sample, no graphic asset, and no code from any Nintendo product, from any other commercial puzzle game, or from any commercial synthwave or vaporwave property. The visual style — neon palette, Liquid Glass surfaces, perspective grid, glowing blocks — is an original aesthetic. Retro Block Pro is not affiliated with, endorsed by, or sponsored by Nintendo Co., Ltd. or any holder of any commercial puzzle game franchise.
Yes, completely free. Retro Block Pro has no In-App Purchases, no subscriptions, no "premium" tier, no ads, no rewarded videos, no upsells, no email capture, and no "watch a video to continue" gates. Every feature is unlocked from the first tap. You will never see a payment prompt inside the App.
No. Every high score lives exclusively on your iPhone. We have no backend, no cloud storage, no leaderboard server, and no way to access your scores. If you uninstall the App, all scores are erased with it. See our Privacy Policy for the full statement.
No. The App makes no network requests of its own. After you download it from the App Store, it works fully offline. You can put your iPhone in airplane mode and keep playing — there is no difference.
No advertising of any kind. No banner ads, no interstitial ads, no rewarded videos, no cross-promotion of other apps from the developer, no third-party ad SDK.
No. Retro Block Pro collects no personal information at all. No name, no age, no email, no analytics, no telemetry, no device identifier, no behavioral data. The App does not even know how often it is used. See our Privacy Policy for the full statement.
No. Retro Block Pro is intentionally offline and anonymous. There is no Game Center sign-in, no leaderboard server, no Game Center achievements, and no social comparison feature. Your high scores are yours alone.
No. Retro Block Pro requests no system permissions at all. It does not access the camera, microphone, Photos library, location, contacts, Bluetooth, local network, HealthKit, Motion, or notifications. The only thing the App interacts with is the touch input on the virtual D-Pad and action buttons.
No. Retro Block Pro does not call any AI service (no OpenAI, no Anthropic, no Google AI, no on-device LLM, no Apple FoundationModels). The block generation uses a standard pseudo-random sequence, and that is the only "algorithm" in the game.
The App is in English at launch. Because there is barely any text on screen during gameplay (the interface is icons, blocks, and the score), it is usable regardless of your system language. We may add localized labels in a future version if players request it.
Retro Block Pro requires iOS 17.0 or later and is compatible with iPhone only. There is no iPad-optimized version yet. The App runs in portrait orientation.
Retro Block Pro is currently iPhone-only. We may evaluate an iPad version in the future, but there is no committed timeline.
Email christian@irack.mx and include:
Yes — we love hearing ideas. Email christian@irack.mx with your proposal. We review every suggestion.
Email the same address: christian@irack.mx. The mailbox is monitored personally by the developer (a real human, not a support bot) and replies typically arrive within 48 business hours.
Estimated response time: 48 business hours (Monday through Friday, Mexico City time).